
Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.07.25 14:12:00 -
[1]
This is a pants idea.
I think ships should actually be sped up across the board and introduce a proper physics engine. Surely it's easier to make the counter-measures to speed (disruptors and webbers) than to nerf the entire speed capability of all the ships...
For example, the difference between a T2 webber on an Inty (10km radius) and a top-officer wbber on a Rapier (80km range) is way too much... fiddle with the range and power of disruptors and webbers, but ensure the range of modules scales according to the ship, ie Frigates can fire and hit (with fall-off applied) at 20km, and be outside web/disrupt range, while a cruiser can do this at 40km and a BS at 80km.
Balance to me would be to be able to actually dogfight in any ship (reminiscing the thrill of a Machariel dogfight). 
The other thing not considered in the Blog is the difference between the races: Caldari: slowest but with max range, while Minmatar are the fastest with the lowest range, and Gallente and Amarr in between. Caldari ships have over time got faster, Minmatar have stayed the same and Amarr and Gallente have got slower, to the point that Amarr ships are some of the slowest in game. This needs fixing, a nano-Raven should be an impossibility. Also consider the roles, a Deimos without an MWD would diminish it's use and popularity to nil, despite it being alongside the Vagablonde one of the most exhilarating PvP ships to fly, due to the conscious decision a pilot has to take in order to take damage in order to kill. Then you have Machariels and Vindicators in the BS class doing the same roles.
The point being, is that it is VITAL to have the ability to tank 3 ways: shield, armor or speed. And dogfighting is absolutely a MUST in the ability of any spaceship game.
The basic issue with speed and the BIGGEST consideration CCP must take into account is that speed makes PvP *fun* and *exhilarating* - nerf speed, and you nerf gameplay, simple as that.
Personally nothing tops being in a Blasterthron or Deimos, having taken the decision to get up close and personal and out-gank anything in sight, and a Vagablonde dogfight is a battle of wits and player skill rather than anything controlled automatically by the game.
So no, don't slow down, make things faster, and beef up the counter measures.
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